Best planetside 2 weapons 2019. If you want to fight long range, get .
Best planetside 2 weapons 2019 The Pilot is like the TR default but swaps RoF and mag size for damage. (Warning: not all 3rd gene are great trade but are fun to use) Feb 18, 2015 · My general opinions on the matter of weapons for the flash. NC has the highest skill ceiling but reward experienced players the most. Aug 8, 2019 · “One thing people always seem to ignore is the Falcon MAX. Hit reload, put it up, wait for the reload to finish. This is a powerhouse; 200 damage profile, 20-rounds mag and an easy to control recoil. P. it makes a good universal sniper rifle though, kill infantry in a couple hits, kill maxes, plink aircraft and ground vehicles alike, all on a class that has infinite ammo. 2 (Right) Recoil combined: NC: 0. VS: 0. All Discussions but if you want a close range weapon in general, get the Sirius SX12, best SMG there is lol #6. For NC -- I simply use solid blue for both weapons and armor. Sep 29, 2019 · Best faction for weapons and infantry? PlanetSide 2. My Mar 25, 2021 · Planetside’s teaser trailer slogan states: “Size. 32s vs 0. Downtime for this update is expected to last up to 3 hours. Use DBC for NS weapons so they're available on any character that you create. Hybrid Rifles []. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla 86K subscribers in the Planetside community. NC weapons in general are better than VS weapons, just because you can't control them doesn't make them Everything you need to know about PlanetSide 2 weapons, attachments, their mechanics, and how to use them in the best way. Press B to deploy them and allow teamates to spawn on them. You'll know that each weapon gets less accurate the longer you fire - CoF bloom. What would be the best 2 turrets to stick on top of the battle buses in an effort to take out infantry, armor, and aircraft? Jul 9, 2019 · Discussion in 'PlanetSide 2 Gameplay Discussion' started by Commandoo, Jul 9, 2019. The anchor for close range and the default gauss saw for anything else. Jun 4, 2014 · Best starter for TR, a touphy. This combined with the innate 0. Aug 23, 2019 · --> In the (unlikely) case they actually made all faction weapons equal, this is common knowledge about the game All sides have 1 or 2 weapons with the other factions traits, but 95% are implemented like that. The splash damage also makes it servicable against infantry, although the range is limited due to the severe bullet drop. Today, we’ll take a look at the Heavy Assault class's best weapons for various playstyles! And hopefully, we’ll help you decide which weapon to choose on the neverending battlefield of Auraxis! There is also a trend I noticed where lots of suggested best weapons are almost identical to the starter weapons. Nov 17, 2019 · What is your personal favorite Valkyrie nosegun? I have a friend who's finally looking to get into the game and I am the type of guy who has a light air terminal construction unlocked on all characters. 0. It outperforms all the other assault rifles ive tried. Vanu also boasts much lower reload speed, and almost nonexistent recoil on most of their weapons. 14 votes, 59 comments. Hybrid Rifles include primary weapons which are available specifically to Combat Medics, Heavy Assaults, and Engineers. But I've found Scout Rifles work best for me as midrange ambush weapons that synergize well with the ambush tactics of the Infil class. Rule of thumb if you want to choose guns: 143 damage and 750+ RPM 200 damage and 500+ RPM 167 damage and 600+ RPM Are the general DPS requirements for a weapon to compete. 5/0. It is 1000 certs but worth it. It is best used as a medium range flanking weapon (meaning, hit damaged targets or make targets damaged for someone else) instead of a 1v1 weapon, as it hits easily but has a long TTK. It's good for suppressing fire or mid-range support/point hold. Members Online This is the primary use case of caltrops nowadays and it drives me up the wall Sep 24, 2019 · To celebrate PlanetSide Arena's early access release, we've added a special PlanetSide Arena-themed bundle with weapons and cosmetics for your PlanetSide 2 characters! PlanetSide: Arena - Mercenary Bundle - 2499 DBC This bundle will be available until October 1, 2019, at 12:00 AM PDT, and comes with the following items: PSA-01 Hammerhead AMR VS have the best starting weapons in my opinion, probably the best weapons. NC's Anchor is super weak due to its ridiculous recoil. And again Lost Ark, also known as LOA, is a 2019 MMO action role-playing game co-developed by Tripod Studio and Smilegate. Horizon - With capsule ammo it is the best carbine in the game. It's more like you have some "close range weapons that also do extended" and some "long range weapons that also hold up closer" and they sort of meet in the middle, but you're generally trying to keep either fairly close or fairly far to your targets. This is not so, although there are meta loadouts for many cases. The robotic fourth-faction re-emerges with advanced technology, new equipment, and shifting allegiances. I'm still unclear to why people on this forums still think that the Gauss SAW is the best weapon while the VE-H Maw has Unstable Ammunition which extends its bullet size by 1. Its good, but I'd still take the other maxes over it in most situations. The vast majority of default weapons are good and competitive, and things like suit slots, class abilities, tool upgrades, and medkits are much better purchases early on. Your generally not going to want to engage in vehicle targets in most cases as you are an atv that explodes on the slightest provocation, you wont survive many engagements with a tank shell to the face, and can be shot off as well, in my opinion you generally dont want to be going up Jan 26, 2017 · Fury/Walker (mainly for deploying) Basilisk/Basilisk (mainly for the 3-man battle bus) My reasoning: Fury/Walker because 1 Fury will take out casual infantry threats and is okay at chasing off lightnings most of the time and 1 walker is good enough to chase away light aircraft (several such Sunderers will give Liberators something to think about too). it may not be the best gun in the game but it is good Prototypes of the MAX suit used on Auraxis today were created after the New Conglomerate began modifying powered exoskeletons intended for mining operations, wielding shotguns and homemade composite armor to them for use in combat. Msw-R, T9 Carv, MG-H1 Watchman, or TMG 50[has ability to 3 dink with headshots], pilot secondary, BH+Assimilate, adrenaline shield, nanoweave 5, knife of your choice, medkits, decimator or masamune (the shotgun rocket launcher)[both can one shot infantry if you land direct hits] I personally run conc nades but that's situational. 75 rifle in the game, its very good in every situation and every range. If you want to specialize for CQC, the Carnage might be your best option. As for your original question, T1 Cycler is by far the best of the default assault rifles. [Insert mandatory reminder that every weapon is a sidegrade so there are not "best" weapons but only "best weapons for a specific purpose" here] With that reminder out the way here's the situation for vanu: Assault rifles. While people think UA is a low-skill weapon for people with bad aim (and it CAN be that, don't get be wrong), it can ALSO be a high-skill weapon for people who can just go balls-to-the-wall fast-fast-fast constantly engaging 2v1s and 3v1s. Many of the NC recoil patterns are almost vertical so the Side-to-side counter of grips isn't as useful, since it's easier to get used to that type of recoil. If you play very aggresively and rush from a 1v1 to another 1v1 you are gonna have an hard time against more effective weapons. But for a 1-2 Man lib hyena are by far the best in slot. They are cost-free and designed for core infantry gameplay, with stats optimized for adaptability across various combat scenarios. The other 2 guns are the default weapons and work well enough. It's the only weapon you can use as a bad/average player to drive away good/top player in a ESF. Sep 11, 2019 · Most of the Officers are decent than NC but its the weapons is what makes the VS win. TRAC-5 has some viability at midrange if you slap a forgrip on it, no chance with CARV and 99SV always felt better at CQC for me for some reasons. Falcons are AV weapons for short to mid range, officially they have an anti-MAX role which when dual wielding they are moderately effective at. Did that one 2 weeks ago, and it was fun, but not necessarily the "best" Shotguns are, well shotguns, so use them up close. 75 TR: 2. Long range is the only weakness but for that you take the PMG 3XB as an ASP secondary. They all have pros and cons. Jan 12, 2014 @ 10:01pm Best gun for NC heavy. I use ranger and bulldog most of the time because I play solo and they do the most damage to air and ground vehicles that try to pick off lone vehicles. Make sure to ignore faction victim complexes, most factions think they're the worst or gimped in some way. Currently the NSX Kuwa is the only hybrid rifle available to players. In some situations. The Gauss SAW is theoretically better, due to having more range, and the same ttk as the anchor. [250Experience=1 Certification point (Planetside 2’s Virtual Currency)] : The GD-7F is a close range carbine that can be used for the engineer and light assault. The end result TR Medic default cycler rifle is probably the best midrange weapon for the TR if you want a decent mix of fast TTK and non-existent horizontal recoil. If you look at EM6 with 2 headshots + 2 bodyshots (4 STK) vs MSW-R 2 headshots + 3 bodyshots (5 STK), from 0-10m the EM6 has 0. That's all you'll ever need. -Magriders automatically lose at close range to Vanguards and Prowlers by a pretty significant margin - sounds like a fair downside to me. For me the ranking is Orion>Maw>Pulsar LSW The Orion is the best gun in the game,. If you MUST get a new weapon, try them out in the VR Training and see what works for you. ) May 13, 2019 · Is this a troll? Anchor is the best NC LMG, Promise is middle of the road. You have Heavy pump (highest amount of alpha), Fast pump (quicker rechamber and slightly more accuracy), High mag/long reload semi-auto, Smaller mag/fast reload semi-auto, full-auto shotgun. He's a TR main. It is unlocked through purchase with A7 from the Black Market aboard Sanctuary. Weapons can also be tested for free through two different methods; in the VR Best thing probably is to slowly close the distance over time, start at a safe distance where you control engagements against the majority of targets (since automatic weapons will reach the limits of their effective range) and decrease the range as you become more confident in your aim and your other skills, like positioning or cloak timing. For heavy assault: Gauss SAW and Anchor are equally the best lmgs. If you like the 600x167 damage model of the Mercenary and NC1 Gauss Rifle and want it on your Heavy Assault, try out the LA1 Anchor (for an aggressive CQC build) or the EM6 (for a flexible mid-range suppression option thats a bit easier to work with than the SAW) Shotguns are identical across factions(ok, VS one have no bullet gravity, but it's a shotgun so yea. If you want a bit more CQC go with the Tar or the TRV. With access to good 167 damage weapons, and 750+ rpm weapons in most categories. The first shot has no spread, so in controlled bursts nice and precise even when flying. May 27, 2023 · What vehicle (both ground and air) should i bring to the battle and what loadout should i use to be prepared for any infantry, air or tank attack? Got killed almsot from anything not even dealing enough damage. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla Any auraxium weapon you have, since the last update all TR aurx weapons are fun or meta. After their potential for both saving and taking lives was realized, revisions to the initial design were quickly adopted on by all three factions. Furthermore, the CoF bloom is capped to a fairly small value. Jaguar = Trac-5 with lower muzzle velocity; msw-r = t9-carv with stick mag instead of drum mag. CAI destroyed most vehciles/weapons, but enough of them were revived back into a serviceable state, Vulcan included. Onslaught is best for ranges less than 10m. They lack the precision and fire rate of the other 2 factions. In any other situation though a. Apr 27, 2013 · If you want one of the most iconic NC weapons you could go for the ACX-11 carbine- just use it for a little in VR because you pay for the 200 max damage through the nose with all the other values- HIP COF, COF bloom, recoil, mag ammo capacity, etc. Other weapons are mostly sidegrades, and you choose them for specific cases. 75/3% health restored per second. But we are here to discuss sunderers. 15 votes, 23 comments. Nov 21, 2019 · Imo you should use laser sights of every NC LMG, even the SAW. 5% health restored per second to 1/2/2. LMGs: MSW-R, Orion, NC6 Gauss Saw or LA1 Anchor. If you're looking for an SMG, don't. Newton: superior carbine for drifter LA out of any faction. 3 hs bursts are fun. We tried Liberator's Zephyr but it didnt work so well, cant get close to the infantry, cant deal with a skilled mosquito and it has bad vehicle damage considering it's really hard to But, realistically, the answer to "What's the best launcher for AV" is the same as "What's the best launcher for literally any purpose", the Decimator. Matters. They are known to be versatile, effective and easy to handle. 2 / 0. 3 shot headshot out to 30m and fairly easy control makes it reliable in a lot of situations. Your best weapon is you brain. It sounds as if you are new to the game and think the game is kinda pay-to-win and weapons decide who wins. -The Lasher and Lashing ammo take a massive velocity hit and also deal 0 extra damage upon headshots. I also love the lacerta, best burst weapon in the game IMO, and just like the terminus (and most burst weapons) you don't need a foregrip so slap a laser sight on it for increased cqc power. Ive found AA mostly useless. Like with a lot of weapons, there isn't a "best overall" Carbine for NC. The sniper rifles have the highest damage output of the whole sniper arsenal unless you're nc. 8 In conclusion: Yes, VS rifles have a little less Recoil compared to the other two factions, but no other faction suffers as much of a first shot recoil multiplier. Forgot to say. 06 or 0. Sucks at range without proper trigger discipline. 02s faster TTK, but at 10-15m the MSW-R has a pretty big advantage with 0. 167/600 and 200/500 again are just good well rounded weapons for every platform - and the carnage being the easiest to control high dps . 75 TR: 0,75 VS: 0,65 First Shot Recoil Multiplier: NC: 1. 75x ADS goes unused. We pride ourselves in knowing the weapons of Destiny and Destiny 2 and helping others find proper weapons for their play style and endgame activities. Pilot is a burst weapon that deals very high damage per burst, very effective with good aim but not a lot of range. Jan 12, 2015 · This is the best all-around weapon for close to medium range and for all sorts of combat situations. Assault Rifles are a primary weapon class, available only to Combat Medics. Dec 7, 2022 · This is the best advice. Compare it to weapons like VS's default LMG, the Orion has no bullet drops and has a short TTK. Just one part of Planetside 2's long tradition of creating a wide array of options with different strengths and weaknesses, and then creating one singular choice that's better than all of them. Refer to the picture above to gauge costs. I've had times where I'm sure I landed the perfect headshots, move my crosshair to the next target, see that my original target isn't dead, try to swap back, only to see delayed hitmarkers kill the original target right as I'm swapping. Pounders can also work as a CQC Anti-Vehicle weapon, but either you have Subreddit for discussion of the PlanetSide franchise, a series of MMOFPS games. The NC has the most hard hitting weapons and a good amount of equipment, like vide guided missiles. In case you dont have any auraxium weapon try the 3rd generation weapons, those broke the old tr standars and make a new flavor to use in the game. CheckM8 Feb 28, 2018 @ 4:45pm Dec 11, 2013 · The Picture below is taken from the Planetside 2 wiki. Ridiculous hipfire accuracy regardless of situation with very competitive DPS. The other side of the spectrum is the Emissary that can go full auto, however with a very low DMG, relatively low RoF (for an auto weapon) and a reduced headshot multiplier. Fir TR -- Solid Grey Camo for Armor (using Havoc Armors) + Solid Red Camo for weapons, my fav combination. Pulsar LSW: Due to the LSW having the second best vertical recoil and second best first shot recoil multiplier out of the Vanu arsenal, the LSW was found to be the best candidate for the compensator/angled forward grip combo. 75ads. Whereas most guns that fall off to 112 dmg at range bloom at 0. TR MAXes can destroy infantry with 2 mortar rounds and they have medium-long range miniguns, lol. Dev Note: Rarely in competition Kinetic Armor and Ordnance Armor, Nanite Auto-Repair has received a buff. Here are the top 10 “Planetside 2” infantry guns that are very popular amongst the experienced player base, guns that’ll demolish the enemy lines if you know how to handle them! Jul 2, 2019 · Nine of ten times (yes, SAW, I'm looking at you) the best alround guns in this game are the defaults. Subreddit for discussion of the PlanetSide franchise, a series of MMOFPS games. Its absolutely beast in close to medium range in HA hands, which overshadows meta Trio LMGs. If you want a very good allround weapon, then the default carbine, the Mercenary, is probably your best friend. al least a lot of people sai that. Had a bit of a brainfart, since suppressors actually only reduce the minimum damage range and not the max damage one. I am now going to list down the best way to spend your certs into the Combat Medic Class to allow you to be as effective as possible. TR weapons dominate the close range but lacks mid and long range options. The Nanite Systems Export Sesshin is a variant of the NSX Tomoe, sharing the same design philosophy. 5/2. AlcyoneSerene For newer players starting Planetside2, or those still searching for keybinds that suit all this game has to offer along with a seamless transition between vehicles and first person combat, I'd like to share what I've crafted over time. Mercy is best for ranges greater than 10m, and pairs the best with lockdown since lockdown negates the Mercy's biggest weaknesses (reload time & ROF) while retaining the Mercy's superior accuracy. Maybe we give free rides. If the bullets go everywhere then you have to learn to aim, mainly by bursting your shots. Weapons Feb 26, 2018 · PlanetSide 2. Dec 23, 2019 · Its weapons arent always effective, cant use them properly in cqc or else team damage etc. It's simply the best. BAR 200: superior damage, accuracy and magazine size make this battle rifle the most versatile weapon for NSO in any range. Part of the fun of the game is learning which weapons work best for your situation. Their vehicles Vanguard (tank) and Reaver (aircraft)are slower and less agile of the other 2 factions, but they can sustain more damage, and hit harder too. and how to use them in the best way. ). The most recent nail in the Vulcan's coffin was the elimination of rumble seat repairs that largely destroyed the CQ Harasser play style as a whole, not just for Vulcan. With coyotes you lose the extra afterburner but with Hyenas you just get more reward for being less skilled than any other Weapons on the Lib. Though it shares the same overwhelming focus on headshots, it lowers the rate-of-fire and increases the damage-per-shot of the No, he expects his other weapons to be at least sidegrades of the defaults, unlike the TR and VS, NC can only really use the default scats if they intend to survive, mattocks are useless without slugs because shotguns are too random too used as ranged weapons otherwise, grinders are too slow to do much of anything making the extra ammo useless Subreddit for discussion of the PlanetSide franchise, a series of MMOFPS games. The rest are good but are about in line with the other faction guns. Lightweight Materials: Removes the movement penalty when equipped but increases the angular recoil by 33%. The T1 Cycler is very, very good possibly the best medic weapon overall in the game. Only the Bulldog is truly worthless. Each faction has a large variety of Assault Rifles, giving players the opportunity to pick a rifle that suits their playstyle or situation. Nov 23, 2019 @ 2:28am You don't seem to have used the AV Best is relative to what you want. At the other end of the spectrum, you will find the A-Tross. that said, try not to get into cqc with it, it's meant for a 2x or even 3. 07 degrees of bloom per shot. 08s faster TTK than the EM6 (0. Dual Mercies for General Purpose Anti-Infantry. These close-quarters daggers provide players with an infinitely renewable source of damage they can fall back on in tight scenarios, whether for last second burst damage when a target narrowly survives gunfire, or as a I’ve been a mainly VS player for a while now: played back in 2014 and had to stop around 2017 and I finally returned just a few weeks ago. 40s). It’s ammo efficiency is very low and you will run out of ammo fast especially when you engage opponents outside of optimal ranges. The Emissary is the closest thing you have to a primary-slot weapon; it's essentially a highly accurate, moderate damage SMG. If I were you either stay with the starter or T1s Cycler. It works the best just outside of cqc to medium range. I was wondering what are the current “best”weapons to use for VS or what would you recommend? Specifically looking for Snipers, Carbines, ARs, and SMGs. If your aim isn't on point for those headshots it's probably better to go for something that trades versati May 20, 2019 · The best way to use shotguns is on a light assault with ambusher jets, (safe fall implant s required) and then for the second implant (sensor shield, nightmare, aerial combatant, vampire) basically experiment with the second implant to see what matches your playstyle best. without the cone opening up to much, that's their thing. 04 ADS CoF bloom makes the LSW a superb LMG to burst fire with. The Pulsar C OTOH is one of the only automatic weapons in the game (possibly THE ONLY one) whose Tolerance is low enough compared to its H. In the _Integration update, we've released two new vehicles, 16 new vehicle weapons, 35 new infantry weapons, and 11 new Dec 26, 2019 · As Wrel said “it’s a work in progress”. Step 1) Go to the virtual training range and try out weapons Step 2) Find weapons you really like, then log into a map and demo a weapon for 30 minutes Step 3) Buy the weapons that you really like. Sunderers are mobile spawn points (in case you didn't know). Also you can trial weapons for 20 minutes on the live server to see how they work against live . Good thing I left NC tho. Gauss SAW the best starter weapon IMO EDIT: the The only 2 weapons I've found that are particularly strong are the CB-X75 carbine and the auto scout rifle. recoil that it will only jump one tier to the right/left. It's really not very accurate. 35-degree starting CoF in all stances, which is not great, and 0. Very punishing if you miss, but veru punishing if you land the shots (so, like most NS guns really). 75ADS (the Carnage having more controllable recoil but lower rpm), the Gauss Rifle is an excellent all-rounder, then for longer ranges the Gauss Rifle Burst, Reaper DMR and A-tross are fantastic as well. If you got acces to ASP pair it with a nice smg for when you need range or just want something in case your shotgun won't work. They're both great weapons though. Just about the best use of 50 certs in planetside 2. The default rocket launcher is a great choice for AA, as is any other launcher capable of locking on to air targets. And most of the time you're not going to want a Fury, either. I'm sure the enemy would be happy to greet the 18 guys that jump out with rockets. Later, when you hit BR 100 and unlock A. Nov 21, 2019 · “Sound's like a "you" problem if you had issues picking up the Saw. Nothing gets though Mr shield. Vanu's only real downside is that aside from one or two weapons in each category; most Vanu weapons are subpar at best. yeah the primary use of Archer is max killing, but it doesnt happen all that often. Always. Try any new gun in the Virtual Reality area before spending certs. Dec 7, 2022 · Snipers: TSAR-42, Ghost, SAS-R. I am auraxed it faster than any other weapon in the game - in 15 hours. May 20, 2018 · If you are jumped and in near panic then powerful sidearms with high DMG and low RoF aren't the best choices (Commissioneer, Pilot,). Similar to VS Blueshifts, but slightly stronger in CQC due to the higher firerate. My Gunplay Guide is unrivaled. Assault Rifles: TAR, HV-45, GR-22. All weapons, barring those rewarded from Directives such as the Betelgeuse 54-A and those instead unlocked with A7, can be unlocked with Certification Points or Daybreak Cash, with exception to those that are cosmetic variants of another weapon such as the NS-11AB only being available for purchase with Daybreak Cash. One of the, if not just "the", best options to cert into with the NC MAX is the shield. 75/1/1. Subreddit for the PlanetSide franchise, a series of games developed by Rogue Planet Games and published… 14 votes, 59 comments. But in some situations it's actually a good gun. The only class that has good weapons is the carbine class for nso. The Anchor is far easier to use, but both weapons have the same ttk. But keep in mind, Planetside 2 doesn't really have a true "mid range" game. perks, going with an assault rifle + shotgun secondary is an amazing option for engineer. VS weapons are not overpowered, if anything they are weaker than NC weapons. A lot of the weapons seem to spread horrifically is all I've tended to notice. While they still heavily reduce mid and long range damage output and velocity for minimal upside in most fights (where you're either near spotted allies or spotted by recon anyway), they're not bad on specifically 167's, they're just bad in general. Everything you need to know about PlanetSide 2 weapons, attachments, their mechanics, and how to use them in the best way. Depends on what kind of weapons you like, really. The Horizon kind of eliminates this. Dec 2, 2020 · Since the eclipse is built off that model, it's not the best "end-game" weapon so to speak. There is the Merc, which is the most versatile and will almost never leave you in a situation where it feels useless, so it's good to stick with for a while. Mar 1, 2021 · VS weapons trade ease of use for damage potential, they are the noob-friendly faction weapon-wise. Rate Of Fire does impact weapons a little, however to balance out games, weapons in this category almost always equal or surpass those at the opposite end of the scale as far as kill times are concerned. The default weapons are quite decent. It was released in South Korea in December 2019 by Smilegate and in Europe, North America, and South America in February 2022 by Amazon Games. r/ShardItKeepIt was founded on the principle of whether a weapon should be kept or sharded. For VS -- I would suggest Abstract circles for both weapons and armor Discussion in 'PlanetSide 2 Gameplay Discussion' started by AlcyoneSerene, May 12, 2019. P. Or 6 lightnings. Usable By: Infiltrator Light Assault Combat Medic Engineer Heavy Assault MAX / Defector (MAX Punch/Defector Claws) Melee Weapons are a core part of every soldier's loadout. The CBX75 is a pretty top tier weapon due to high rof and . Repair from 0. All Discussions The best AA weapons is every AT weapon. Jan 12, 2014 · PlanetSide 2 > General Discussions > Topic Details. Default Mag Shot is very versatile and my personal favorite ES pistol. ” So let’s see big weapons for big boys. Tender BlackMan. Nov 21, 2019 · PlanetSide 2. Id go as far as to say the scout rifle is overpowered. You can find tips on using PlanetSide 2 weapons in the Gunplay Guide. Atleast some are taking my advise but most just seem to like getting pushed back to the warp gate. 35 VS: 2. Of course we could just have 2 or 3 harassers. 167/600 and 200/500 Carbine: Merc (Fortuna when you get it), and ACX-11. You could easily check the difference between firing a TR and a NC weapon in how the shots spread and in which way the gun moves. May 20, 2019 · The best way to use shotguns is on a light assault with ambusher jets, (safe fall implant s required) and then for the second implant (sensor shield, nightmare, aerial combatant, vampire) basically experiment with the second implant to see what matches your playstyle best. If you want to fight long range, get Jul 8, 2021 · The AR-101 is pretty good. Commandoo So I play engineer mostly turret mana and either rocket turret or spitfire auto turret. Best weapon for a7 is NSX Kuwa imho. Most of the time, I've been killed by the Promise which is the weapon I recommend for every NC Heavy to use to counter VS. GR-22 and Carnage are CQC guns with 0. 5x and has the rate of fire similar to an SMG, damage almost similar to the Gauss SAW. The Sunderer is one of the few vehicles that don't really have 'meta' weapons; you just have to guess what the best weapons will be for the situation you'll face out in the field. Subreddit for the PlanetSide franchise, a series of games developed by Toadman… The NSX Sesshin is a scout rifle produced by Nanite Systems, available to all factions. Maw is like the Anchor on NC, and it is a verry solid gun, you only need to get used to the slower fire rate, but with 3 headshots an enemy is down. But I don't like or play sniper. The other top tier weapons in NSO are locked behind 5 auraxium medals. The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. Jan 7, 2025 · Starting weapons in PlanetSide 2 are considered some of the best due to their balanced versatility, low skill floor, and high skill ceiling, making them reliable for both new and experienced players. If you play it right, most of your victims won't even have a chance to fire back at you, so the . true. HV45: for close quarter fights. Its incredibly easy to drop people on infiltrator with it. if you can handle its "charge" mechanics, you will unleash its potential. If you can manage the NC recoil, their arsenal is the best and the most deadly. 4x scope and it dominates at midrange duties. The serpent and the VX6-7 make for excellent close quarters weapons without sacrificing range and accuracy to nearly the same extent as an SMG does. I don’t know if these weapons are actually the best, but they seem so similar to default weapons it makes me not want to bother upgrading. NSO needs several weapons for each class, their own ESF and MBT, they are short of scout/battlerifle, no pump action shotgun, heavy weapon (thumper is junk)lackluster auraxium weapon choices to aspire to, not enough cosmetic choices for helmets or armor, let alone vehicle aesthetics and lackluster max suit options. Carbines: Lynx, Serpent, A4-A Bandit. Jun 26, 2019 · The boost to velocity and the effect on projectile gravity allows the Thumper to be used at a longer range more effectively, though it is still a mid-range weapon at best. The NSO MAX unit, the Defector, has received a visual update, and has received two new weapons. Something that's good to learn in planetside is generally there is no best or worst weapon. This means that it's perfect for flying shots as a LA, as unlike most other weapons it remains highly accurate when shooting in mid-air. Apr 20, 2019 · For obvious reasons that's not feasible in Planetside usual environment. The 143/800 rpm rifles (TAR for the TR) have always been popular choices, and my two personal favorite ARs in the game are the TORQ-9 (versatile, accurate, good damage, great suppressor host) and SABR-13 (accurate burst AR that's still remarkably spamable up close). Most of them feel supportive so, in lieu of that I was thinking either CAS or Pelter (because maybe I enjoy LMG: Anchor and Gauss-Saw. Alternatively, you could buy Nanite Systems guns which are common to all factions. All of these are good choices. If you want close/mid range then Anchor might be the best option For a longer range LMGs the classic SAW or SAW-S are both good options For very long ranges Warden and Bishop are both great options. 25/1. Mar 25, 2022 · Yeah just don't listen to the other guy. If you can’t manage the recoil, it’s worth learning, then try the NS-15m which has much easier recoil and increased aim down sights movement speed, still making it a very solid weapon although it has less dps then the gauss saw. 87K subscribers in the Planetside community. Feb 28, 2019 · IIt's probably the best of the 2nd gen battle rifles All 3 factions have the same ROF, muzzle velocity and damage, But NC get a freaky piercing mechanic, TR get automatic fire (not too important on a slow firing weapon) Apr 23, 2014 · People like the Blueshift over the Quasar because it works just as well indoors, and a lot better outdoors. The theme of our arsenal revolves around fast fire rates, large clips and magazines for more ammo compared to the other factions at the cost of not the best in accuracy and having some pretty high recoil on some weapons, and some longer reload times, you'll find we have quite a few minigun type weapons. TORQ is a good general rifle, and TAR is great for CQC. The AR-N203 or whatever its called, the 3-round burst rifle, is also pretty decent if you need a little bit more range. Totally depends on the situation and how you play. Factions are quite balanced. also the 167 dmg model is fantastic Cyclone is a very snappy SMG that melts in close quarters. S. 167/600 and 200/500 Rifle: Gauss-Rifle, DMR, Carnage. Jun 27, 2024 · Most of the weapon classes don't have any of their guns in the s tier category to compete with the other factions' best weapons. All Discussions Sep 29, 2019 @ 2:11pm Vanu, is the most op faction, we just "win" and alert but we got All of the NC's ARs are solid as well. I think the biggest problem with calculating time to kill at various ranges is the natural delay caused by the networking. Dual Pounders for Anti-Max (like during the Maximum Pressure alert). They trade DPS for low recoil and flexibility which makes them nice additions to your arsenal. That's sort of their thing Balanced weapons! That said TR weapons are the kind that you can hold down the trigger for very long bursts or indefinitely. This makes its horizontal recoil more consistent than just about any other automatic weapon out there. All PC servers will come down for the following changes on Thursday, July 01, at 6:00am PT (3:00pm CEST). The Blueshift may do a little less damage, but it's far more accurate. As you can see there are a lot of different opinions. PlanetSide 2 released in 2012 and is currently developed by Toadman Interactive, and published by Daybreak Game Company. 05 degrees per shot (meaning Gladius blooms 40% faster per point of damage, from an already-mediocre starting CoF. Business, Economics, and Finance. The NC have the hardest yet most powerful weapon fire type. If you were playing NC this would be a different story but the VS SMG collection just gets outperformed on a light assault by those two weapons. Oh. If I had to pick a best weapon personally it'd be Jackhammer, it is the King of all Shotguns! Apr 7, 2020 · Either way, it doesn't matter since the Halberd is the best weapon for Harassers. ewulou igbhxq winp bzsh vzzjudx fwj dogg vbzrl caezl rvgu