Crit rate increasing effect summoners war Leader skill effects stay effective even if the the monster with it dies. Edit: ALSO this bug was having a MASSIVE effect on elemental disadvantage crit rate. Additionally, this attack has a 40% chance to decrease the enemy's Attack Power for 2 turns and Attack Speed for 2 turns. 4 Damage +10% + Lv. equipping Rage Runes and Blade Runes will increase the Monster's CRIT Rate and CRIT DMG, resulting in a more powerful attack. 5 * 0. 4★ Lizardman (Fire) Applies CRIT Rate DOWN per hit and applies Poison with a certain chance. It depends on the monster buffing. While under the Celestial Light, [Glorious Attack] will attack all enemies and you will be immune to inability Harmful Effect Rate +10% The Smell of Blood (Passive) When landing as a Critical Hit, this attack additionally inflicts Continuous Damage for 1 turn on the target. Community-run subreddit for the Com2uS game **Summoners War: Sky Arena**. Glaive Slash: Attacks the enemy 2 times to disturb the target's HP recovery for 2 turns with a 30% chance each. Collection Effect. Fire Monsters; Water Monsters; Wind Monsters Performs a lunge attack that damages an enemy while increasing your Critical Rate for 1 turn. In the previous guide, we went through some tips on how to make your Monsters stronger using Profession, as well as Rune setups for defense type Monsters. The critical rate will be at 100% if the enemy has no harmful effects. 4 Damage +5% + Lv. Community-run subreddit for the Com2uS game **Summoners War: Sky Arena Grade: Type: Attack Obtainable from: Unknown Scroll, Mystical Scroll, Mystical Summon, Social Summon, Temple of Wishes, Water Scroll Devilmons: Feed it with 9 Charger Sharks [Do not use Devilmons] Awaken bonus: Leader skill: Increases the Attack Speed of all monsters with water attribute by 23%. Applies Bleed for every successful removal. 27th update. 10th update. Harmful Effect Rate +5%. 2 Damage +10%; Lv. ADIEU 2024, WELCOME 2025! Special Login Reward Event Notice. Also remember there are leader Increases your Critical Rate for 3 turns and attacks all enemies. · ATK SPG, CRIT Rate, CRIT DMG Awaken bonus: Increase ability: Increase Critical Rate by 15%. 5 Damage +10% + Lv. The damage increases as the enemy's HP condition is good, and recovers the HP by 20% of the inflicted damage if the attack lands as a Critical Hit. 58% from it, plus 15% from your base crit chance, and you're already at 73% chance to crit. This means that there is 2. Light and Darkness are strong against each other. and increases the damage if the target is under a CC effect. Lv. But your sub weapons always apply the effect, so you should equip the best Handwork Gem of the most widely used stat. 5 Harmful Effect Rate +10%. Dizzying Gesture: Attacks the enemy to stun for 1 turn with a 30% chance each. Damage +10 %. value for CRIT Rate is 100% and Crit, Critdamage, Critrate, Anticrit, Ragdoll, Juno, Giana, Seara, Leo, Verde aka Verdehile, Kro - Krit is everywhere in Summoners War 2024. Incredibly useful for tanks with a bucketload of health. Apply Effect. [NOTICE] Confirmed Critical Hit Issue Greetings from Com2uS. 4 Effect Rate +10% Purify (20%) Removes all harmful effects on the target ally and recovers the ally's HP by 20% of your MAX HP. 6 Effect Rate +15% Absorb Energy (290%) Attacks the enemy 3 times with spirit balls, having each attack to increase the skill cooldown for 1 turn, and recovers HP by 50% of the inflicted damage. 9*{ATK} Beneficial Hammering: Increases Attack Power and Defense of all allies for 2 turns and creates a shield that absorbs damage for 2 turns on all Grade: Type: HP Obtainable from: Light and Darkness Scroll, Temple of Wishes Devilmons: Feed it with 9 Serpents [Do not use Devilmons] Awaken bonus: Increases Critical Rate by 15%. Say for example I have a a Kahli with a certain rune set to give her atk of 2k, cr 70% and cd 190%. Essences to awaken: 20 High Wind 10 Mid Wind 15 High Magic 5 Mid Magic Attacks the enemy with the flames of punishment to remove the target's one beneficial effect with an 80% chance and inflicts Continuous Damage for 3 turns with a 100% chance. 3 Harmful Effect Rate +10% + Lv. Cooltime Turn -1. For this issue of Serena's Special Tip, I'd like to recommend a 3★ Fairy (Fire), which is a great mage type Monster. r/Yoimiya_Mains. Ultimate Frost Rush [Per hit] 426% of ATK as DMG (Additional DMG based on the number of targets) CRIT RATE UP 35% (Changed) [If target's HP is below 50%] DMG Dealt UP 30% - Max value(+0) : This is the MAX value you can get by default. Particularly, Runes are a highly Allies with Attack Power increasing effect will decrease the enemy's Defense for 1 turn with a 50% chance when they attack. Join demone aka demonevational in this video as we talk theory on crit rate vs crit damage in summoners war sky arena. Upon receiving lethal damage excluding DoT effects, removes all harmful effects, fully restores its HP, and dismounts the beast. If your attribute is advantageous, you deal +20% bonus DMG, and receive +10% bonus CRIT Rate. Their use brings a big plus to the gameplay and Here are our build recommendations for Wind GingerBrave. Effect Rate +5%. DMD from reddit for more player opinions. * The above effect will only apply in Total War. CRIT Rate on the Red Handwork Gem, HP(%) on the Blue, and ACC on the Green are the most efficient. Members Online • mmmmmmm_7777777. Runes are found in special sets of either two or four, with the completion of a set giving a special bonus, in addition to the individual bonuses of runes. 5 Harmful Effect Rate +10%; Lv. Damage Resistance Accuracy; 110: 15%: 50%: 15%: 0%: Level Stars - Max value(+0) : This is the MAX value you can get by default. One being the base skill multiplier and the other being the defense of the target. Essences to awaken: 15 Mid Light 10 Low Light 10 Mid Magic 5 Low Magic. Iselia's Double Arrows can remove ATK UP from boss creatures and switch the effect into ATK DOWN. I am grinding r5 for a few days now and i still don’t have a nemesis or vampiree grindstone what amplifies critical rate. this Rune find atk% main stat and with substat that have crit Cross Attack: Hits the enemy with an Energy blast and inflicts Continuous Damage for 3 turns with a 20% chance. It seems likely the most beneficial outcome is to bring mostly Fire Mons with 100% CR with Crit buffers. A community dedicated to Yoimiya, a character in Genshin Impact. I was hitting velajuelI, it was ariel velajuel and savannah on the enemy team , crt lead is from leona , that happaned in guild wars . Discuss the game with fellow summoners around the globe! Example 24% crit rate increasing effect would be 4 rolls of a max 8 rolls on each artifact and that would only provide 7. This done make sense when comparing stats. Commander's Honor. Each hit has a certain chance Community-run subreddit for the Com2uS game **Summoners War: Sky Arena**. Essences to awaken: 15 Mid Water 10 Low Water 10 Mid Magic 5 Low Magic Grade: Type: Support Obtainable from: Mystical Scroll, Mystical Summon, Temple of Wishes, Legendary Scroll, Wind Scroll Devilmons: 10 Devilmons Awaken bonus: Increases Attack Speed by 15 Essences to awaken: 20 High Wind 10 Mid Wind 15 High Magic 5 Mid Magic Grade: Type: Attack Obtainable from: Light and Darkness Scroll, Temple of Wishes Devilmons: Feed it with 14 Charger Sharks [Do not use Devilmons] Awaken bonus: Leader skill: Increases the Attack Speed of all monsters with dark attribute by 23%. hi guys, have few questions about how glancing hit and critical hit works if my wind mob has 100 crit rate, he still has 15% chance to miss critical versus fire mobs, right ? if so, does rising his crit rate to 115% makes him crit all the time, no matter what element Most g1+ players were using 60% crit rate on their bruiser because it felt like it was enough. com/r/summonerswar/comments/lmo0u6/crit_rate_discovery_table/ Leader Skill: Increases the Critical Rate of ally monsters in the Arena by 33%. (Molly, Devinodon, Carcano) If two or more of Attacks an enemy target, stunning it for 2 turns and depleting its Attack Bar. CRIT DMG, CRIT Rate for Uses Seal of Water with a 50% chance when attacked with a Critical Hit. 8*{ATK} Shadow You probably already got all monsters to achieve the "required" high Critical Rate for the new Spiritual Realm Boss. ADMIN MOD Crit Rate Bug explained: Guide . (at least ones that don't awaken into crit rate, as that changes a bunch of things), though the attack stat will differ, obviously. Double Arrows can apply Burn, increase the amount of CRIT DMG the Marches bravely to attack the enemy, stealing one beneficial effect and increasing the cooldown by 2 turns. The damage of this skill increases according to your MAX HP. Grade: Type: Support Obtainable from: Mystical Scroll, Mystical Summon, Temple of Wishes, Fire Scroll, Legendary Scroll Devilmons: 9 Devilmons Awaken bonus: Increases Critical Rate by 15% Essences to awaken: 20 High Fire 10 Mid Fire 15 High Magic 5 Mid Magic + Lv. If the target is a creature, deals bonus damage based on the target's lost HP to enemies within the area, excluding the target. If you want constant attack, pick a random number and make it the attackthen you need to know crit rate and damage both to answer your question. Summoners War runes Genshin Impact; Minecraft; Pokimane; Halo Infinite; Call of Duty: Warzone; Path of Exile; Community-run subreddit for the Com2uS game **Summoners War: Sky Arena**. How much of an increase depends on the rarity of the rune, with higher rarities generally offering more of an increase. 5% chance that the measured crit rate is below 42%. You might have or have not seen the crit rate post on Reddit. Transformation: Mystical Creature ATK/CRIT Rate. The new Summoner, Soleta, has finally arrived in the world of Chronicles in the Aug. A Glancing Hit deals less damage than normal. 6. Additionally, the damage receives from the enemy is decreased by Applies Block Beneficial Effect with a certain chance when attacking a stunned target or when applying Stun and steals 1 mana with a certain chance when attacking a stunned Summoner. 7%. 2 Damage +5% Grade: Type: Support Obtainable from: Mystical Scroll, Mystical Summon, Temple of Wishes, Wind Scroll, Legendary Scroll Devilmons: 11 Devilmons Awaken bonus: Increases Attack Speed by 15. (This is in regards to the Community-run subreddit for the Com2uS game **Summoners War: Sky Arena**. So you can see from the above that at 30% crit rate, the balance is already starting to shift towards building SOME crit damage. [Hero Raid Season 1 Mythic Grade Accessory Set Effect] Set Name. Damage +5%. CR is also Since Crit Damage starts at 50% already, you need to attain 50% Crit Rate first before you should consider raising Crit Damage. During battle, you can check the Property Correlation by checking Community-run subreddit for the Com2uS game **Summoners War: Sky Arena**. Show Skill Ups. Calls upon the Celestial Light. If you can get good Crit Rate from substats and Blade rune sets, well and good. As for slots two, four, and six, they can prioritise several effects, from the aforementioned ones to critical rate, effect accuracy, speed, critical damage, and more. 100CR > 50, +15 elemental advantage, +35 Crit Buff and 1 Buff, brings back up to 100. Water > Fire > Wind > Water. Skill 1: Serenity: Attacks the enemy 2 times and removes a beneficial effect with a 30% chance on each strike. Harmful Effect Rate +15%. Increases the target's skill cooldown by 1 sec (0. Essences to awaken: 15 Mid Fire 10 Low Fire 10 Mid Magic 5 Low Magic Community-run subreddit for the Com2uS game **Summoners War: Sky Arena**. I would rate Increase atk effect much higher than increase defense effect or increase crit rate effect. 4★ Harg (Light) Increase Summoner HP by 540 when using Light attribute weapon. and the enhanced effect varies depending on the attribute. The storage will be increased to the following: Runes → 1000 Critical Rate +12%: 2: Kabir Ruins/Giant's Keep. Damage +5% Effect Rate +5% Effect Rate +5% Damage +5% Damage +10% Effect Rate +10% Damage +15%. Rate Crit. <Summoners War: Chronicles> features 4 different Summoners, Kina the Support class, Orbia, the Mage class, Cleaf the Knight class, and Soleta the Archer class. 5+0. 6/4. Here is a short explanation of it and my take on it!Formula: (cr+cr)-(cr*cr)Reddit posts: Over Crit, Critdamage, Critrate, Anticrit, Ragdoll, Juno, Giana, Seara, Leo, Verde aka Verdehile, Kro - Krit is everywhere in Summoners War 2024. Glancing Hits have a chance to occur in several situations: When the attacking monster has an attribute that is weak against the target's attribute, When the attacking monster has a glancing hit harmful effect (debuff) on them, When the target has a passive that can cause glancing hits. Click on each rune / artifact for more information. Different stats are valuable for each Summoner, and the direction of CRIT Rate 100%, CRIT DMG 300%, she is surprisingly weak against Greetings from <Summoners War: Chronicles>. ) These Properties have a correlation of strength and weakness. ) Ultimate Strike Slash. 3 Damage +5% + Lv. (Reusable in 2 turns). Increase the Critical Rate of ally monsters by 24% Hadoken (370%) Uses Hadoken on the enemy to inflict damage and decreases the Attack Power for 2 turns with a 50% chance. · 5★ Jack-o’-Lantern (Water) - Applies ATK SPD UP and CRIT Rate UP to allies and steals the enemy’s beneficial effects with a Attacks the enemy to inflict damage proportionate to the target's MAX HP and attacks all enemies once again with 20% of the damage. this Rune you should find substat that have atk%, crit dmg%, crit rate%. 5)-(0. Harmful Effect Rate +10% Damage +5% Harmful Effect Rate +10% Damage +10% Cooltime Turn -1 In this comment the 95% confidence intervals was calculated. 6 Harmful Effect Rate +15% Triple Crush (190%) Attacks the enemy 3 times with magic and weakens the Defense for 2 turns with a 50% chance for each attack. it only boils down to 2 factors (assuming crit rate is not an issue) that decide Crit dmg vs additional Dmg. Power Swing: Attacks and stuns the enemy for 1 turn with a 30% chance. The rune has the effect of improving the chances of resisting an opponent's attack Greetings from <Summoners War: Chronicles>. Ok, so if it says critical rate increasing effect +N, that means it will increase the cr when a monster boost cr for a certain time or will it be increased the whole battle for the monster that has that stat? Ex say a mons has 70 cr, and sub on artifact says cr The critical rate will be at 100% if the enemy has harmful effects. 2 Damage +10% + Lv. 7 Harmful Effect Rate +20% Crouch (30%) Recovers your HP by 30% and increases Defense for 2 turns. 7th update notes. 5 sec + 0. 2nd. For any questions high attack/crit damge pve. Apart from the Monsters' skills, levels, and awakening levels, there are additional enhancements available for your Monsters in <Summoners War: Chronicles>, including Summoner's passive skills, account skills, outfit set effects, Gems, symbols, Power of Ascensions, Book, Runes, and more. **We hate SPAM and will never send you anything but helpful Nice chart but the Crit rate buff is in-accurate. Increases the damage by 5% per beneficial effect granted on yourself and decreases the skill cooldown time of [Hero Strike] by 1 turn if the enemy gets defeated by this skill. Destructive Blow. 6 Effect Rate +10% Fast Spear Throw (100%*) The faster your Attack Speed, the greater the damage becomes. Without knowing all three of attack crit rate and crit damage, you are asking an impossible question. (Cooldown: 5 sec) Decreases the CRIT DMG Taken of all team members by 60% and recovers the Summoner by 5% of its MAX HP when HP Greetings from CM Serena of <Summoners War: Chronicles>. But the most important thing is stat-efficiency of a rune, relative to the average value of sub stats. 4★ Fire Barbaric King => Surtr How to get: Mystical Scroll and Legendary Scroll Awakened Bonus: Increases Critical Rate by 15%. Moves quickly to attack the enemy target 2 times and grants CRIT DMG UP to itself. Does this only apply to the defense/crit buffs, or does it also work on something like Dark Gryphon that has a passive that increases def, or something like Fire Lizard passive that grants 30% crit rate? There is a huge difference between turning an attack buff from 30% to 33% and turning it to 40% with a 10% increase artifact. Book 3 Greetings from <Summoners War: Chronicles>. Grants Mana Regen SPD UP to the team Summoner every certain time in the Raid and Path of Adventure. And for the last substat I prefer get hp% or hp or acc%. Removes one beneficial effect of the enemies within the area 4 times with a certain chance, and grants CRIT Rate DOWN with each hit with a certain chance. 19th update notes. Harmful Effect Rate +10% Damage +5% Harmful Effect Rate +10% Damage +10% Cooltime Turn -1 Grade: Type: HP Obtainable from: Unknown Scroll, Mystical Scroll, Mystical Summon, Social Summon, Fire Scroll, Temple of Wishes Devilmons: Feed it with 14 Charger Sharks [Do not use Devilmons] Awaken bonus: Leader skill: Increases the Attack Speed of all monsters with Fire attribute by 23%. an increasing effect. 3 Harmful Effect Rate +10%; Lv. And there is one more issue: 3x crit animations would be less attractive, as the would lose their badass slow-mo effect. Summoners War: Sky Arena Wiki Monsters Element. 1/4. Summoners War has tons of different runes that can make it quite Resistance +30%. Furthermore, it increases the team’s ACC through its passive effect, increasing the chance of landing Stun and other skill effects. This rune increases your monster's resistance by 30%. 33 times more stats on accuracy compared to crit rate. Effect Rate +10%. the "atk increasing effect" stat would Community-run subreddit for the Com2uS game **Summoners War: Sky Arena**. Different stats are valuable for each Summoner, and the direction of CRIT Rate 100%, CRIT DMG 300%, she is surprisingly weak against since accuracy over 85% is inefficient, what you're really looking at is to get up to 85% of both crit rate or accuracy to reach the maximum value (100% for crit rate, or 85% for accuracy), however accuracy as a stat roll has higher values, up to 8% compared to 6%, which is a whopping 1. If it's an aoe like Zaiross or lushen you can give up crit rate for crit damage. In addition, increases the CRIT DMG dealt to targets under a CC effect. In addition, increases the effect of Attack Bar increasing skills of all allies by 50%. Multiplier: 1. 75 or 75% crit rate. This will end up as a pretty huge meta change. tv/s Greetings from <Summoners War: Chronicles>. Blade Set of 2: CRIT Rate +12% Rage Set of 4: CRIT DMG +40% You need to have attack, crit rate, and crit damage numbers available to answer your question. CRIT Rate II. ATK / DEF Increasing effect +% DMG dealt by counterattack & attacking together +% [Skill 3 & Skill 4] Crit Dmg +% New: First attack Crit Dmg +% _____ The quantity of the required items for Artifact conversion will be reduced, and you will be allowed to spend Manastones. Can be obtained from Garren Forest and Giant’s Keep. Greetings from <Summoners War: Chronicles>. Now if I am going to replace her rune so that her new stats are atk 2k (lets assume that atk power is the same), cr 100% and cd * Equip all 4 accessories of the same set to get the accessory set effect. This skill makes Veromos a strong monster in many areas of Summoners War. This effect does not accumulate and does A single crit% slot 4 rune can completely remove the need for crit% subs. ② For the Legendary Weapon, “Noah's Distress”, which increases the Monster’s ATK. We would like to address the issue regarding Attacks the enemy with an Energy Ball. 12/23/2024 06:00 Com2us Confirmed a Critical Hit bug but it's a lot weirder than we thought. (CRIT Rate is affected by attribute advantage, CRIT Rate DOWN, CRIT RES, etc. 59 (159% bonus atk) and CD=78% and at 70% Reddit post: https://www. Goes under [Berserk] state for 3 turns afterwards. Short explained h Attacks an enemy with a wrathful axe, leaving a Branding Effect for 2 turns, and increasing your Attack Bar by 50%. + Damage +20% + Cooltime Turn -1 Show Skill Ups. 5 Cooltime Turn -1 Summoners War: Sky Arena Wiki Monsters Element. 4 Harmful Effect Rate +5% + Lv. 2 Damage +5% + Lv. withhive. at 50%, the optimal point is at AB=2. youtube. Equipping 2 pieces of this Rune will Attacks an enemy with a wrathful axe, leaving a Branding Effect for 2 turns, and increasing your Attack Bar by 50%. Shouts out to broly for the account p Community-run subreddit for the Com2uS game **Summoners War: Sky Arena**. along with atk/def/crit rate increasing effects +N% only increase the base of their respective beneficial effect (Spd/Atk/Def/Crit rate buff). Mach Punch (3. then I gain more from s3 CD or atk increasing effect. https://www. Since the boss passive triggers at the beginning of combat, only your Natural+Rune+Leader Critical Rate is affected by the bosses passive. Increases CRIT Rate by 1. First. Damage +10%. 2*{ATK} Synergistic Effect (Passive): Increases your Attack Bar by 10% each if the enemy target decreases an ally's Attack Bar during the enemy's turn. Increases the damage by 5% per beneficial effect granted on yourself and decreases the skill cooldown time of [Strike of Fighter] by 1 turn if the enemy gets defeated by this skill. Blade – 12% critical rate for every 2 of these you equip, so you could potentially have a 36% increase to your crit rate. They usually increase a specific stat for all ally monsters, although some stat bonuses may be specific to a certain element or area. . Recovers the HP of the team member with the lowest HP rate currently and Takes less damage when attacked by bosses. If your attribute is countered, you take a penalty of -10% DMG, and receive -10% CRIT Rate,-15% Precision, and -25% ACC. We would like to inform you about the Oct. (Reusable in 3 turns). Every monster can be equipped with different runes, depending on your team and strategy. Discuss the game with fellow summoners around the globe! set the minimum crit rate to 80 set the minimum speed to 130+ for DD's (eirgar, mav, and dark homu all being below that is fine) but "attack increasing affect" is fairly good also. Fire Monsters; Water Monsters; Wind Monsters Bursts a mana bubble that deals damage to an enemy and removes a beneficial effect with a 50% chance. I Attacks the enemy with an Energy Ball. Discuss the game with fellow summoners around the globe! Also, I think the crit rate buff will become relatively more valuable for units with low CR (vs units with mid-CR), and the anti-crit buff will become relatively more valuable against DPS units with high CR (vs The actual crit rate of mons is much higher than the stat sheet value and it is theorized that the Effective crit rate is calculated using the stat sheet crit rate and formula; Effective Crit Rate= (CR+CR)-(CR*CR). 4 Effect Rate +10% + Lv. Allies with Defense increasing effect will decrease the enemy's Attack Power for 1 turn with a 50% chance when they are attacked. Damage Resistance Accuracy; 100: 15%: 50%: 15%: 0%: Level Stars HP Atk For example, slot number one puts an emphasis on increasing attack, while slots three and five focus on defence and health, respectively. 8*{ATK} Impulse Gun: Attacks the enemy, increases the target's As the title suggests, I am looking for the relationship between these 3 stats: Attack, Crit Rate, and Crit Damage. like i said the stats of my chow is 98% crit rate which is the most relevent stat since he cant glance , so its either a regular hit or crit or crushing hit. 6 Damage +15%; Skill 2: Overwhelm: Attacks all enemies and After his powerful second skill, the passive skill “Conversion of Magic” is following up. + Damage +5% + Damage +5% + Effect Rate +10% + Damage +15% + Effect Rate +15%. 3 Effect Rate +10% 3 atk% runes will vary in damage quite a bit because when you do randomly crit, you will crit significantly harder than if you were running a crit rate rune. Genshin Impact; Minecraft; Pokimane; Halo Infinite; Call of Duty: Warzone; Path of Exile; Community-run subreddit for the Com2uS game **Summoners War: Sky Arena**. Here's a full guide to them! Summoners War. CRIT DMG, CRIT Rate for Attacks the enemy with an Energy ball. Engraving 2 pieces of this Rune will increase the Monster's Critical Rate by 12%. Its extremely unlikely to get these results with a 20% cr monster. Having violent and revenge will help accomplish this. The target with the Branding Effect will receive 25% increased damage. reddit. ] Leader Skills: [] NOT PREFERABLE: SPD [The boss's SPD cap makes having high Greetings from <Summoners War: Chronicles>. TL;DR: Critting with an attack rune > criting Shoots two arrows to attack a target enemy and a random enemy and removes a beneficial effect granted on them with an 80% chance each. 3 Damage +10% + Lv. 6 Effect Rate +15% Summoners War S r s o n o d e t p 1 i 2 5 6 0 3 r Critical rate is a factor that has a big impact on battles, and it was our responsibility to develop and modify it very carefully. Effect. 8*{ATK} Shadow of the Right Arm: Attacks the enemy to decrease the Defense for 2 turns with an 80% chance, and the shadow, which is dismissed when Grade: Type: Attack Obtainable from: Light and Darkness Scroll, Temple of Wishes Devilmons: Feed it with 11 Elementals [Do not use Devilmons] Awaken bonus: Increase Critical Rate by 15% Essences to awaken: 5 Mid Light 15 Low Light 5 Mid Magic 10 Low Magic + Lv. Back when we had imps HH crit rate buff was about 23-25%. For example, 50% Crit Rate on the stat sheet translates to ECR= (0. You should build 100% CR Lushen like everyone else. Multiplier - 3. + Lv. Attacks the enemy to inflict damage that ignores the enemy's Defense. Com2us Notice: https://www. What monsters out there benefit from crit damage but require little to no crit damage? Mina is obviously one but i already build her and has very good runes on it. Damage +15%. (NPC monsters may also be of the Pure element, which is neutral to everything. And since Masha's passive doesn't give the Speed beneficial effect, it won't have any effect on her. Essences to awaken: 20 Mid Light 5 Low Light 15 Mid Magic 5 Low Magic If you like to see more content, like this video, hit the subscribe button or follow me on:Discord: https://discord. twitch. Essences to awaken: 15 Mid Darkness 10 Low Darkness 10 Mid Magic 5 Low Magic Atk/Def/Spd increased proportional to lost hp is missing from tier list. The attack has a 75% chance of increasing the enemy's chance to land a Glancing Hit and inflicting Continuous Damage for 2 turns each. 4 Damage +10%; Lv. However, Monsters' max. gg/V3QBSQWTwitch: https://www. The attack has a 50% chance of increasing the enemy's chance to land a Glancing Hit for 2 turns. The stat ranges for rune rolls are lower for accuracy, resistance, crit damage, and crit rate and thus the gem values are lower as well. Discuss the game with Greetings from <Summoners War: Chronicles>. Performs a lunge attack that damages an enemy while increasing your Critical Rate for 1 turn. Yes they still had the glance chance but when they didn't glance the -15% crit was doing very little on high crit units. Effect Rate +15%. You probably got a few 100% Critical Rate monsters laying around, such as Verdehile and Astar. 7*{ATK}) Attacks the enemy and decreases the Attack Power for 2 turns with a 50% chance. Multiplier - 380% Greetings from <Summoners War: Chronicles>! We would like to inform you of the Sep. Discuss the game with fellow summoners around the globe! O got artifact, which says +13% crit rate buff, does it mean 30%cr buff +13% from art = 43%? Reply reply Cutback Blow: Attacks the enemy to absorb the Attack Bar by 15% with a 50% chance. ] NOT PREFERABLE: Swift [The boss's SPD cap makes having high speed on your monsters not as helpful. Ultimately, I have crap runes; so either I can scrape together 100% crit rate by going ATK / CD / ATK, or I use a CR rune on 4 instead, and then end up with crap CD. 1*{ATK} Greetings from <Summoners War: Chronicles>. Short explained how Crit works I'll raise crit rate before crit damage any chance I get. Crit. Swift : increasing the stats on the rune or adding a new stat to the rune. It is pretty stupid that a blue gem can roll below minimum 6* rune base value, which is exclusively possible with crit rate, but I don't expect them to change it. It also works the 159K subscribers in the summonerswar community. Iron Uppercut (5. New Monsters, 5★ Boomerang Warrior & 5★ Chakram Dancer have been added to the world of Chronicles after the Jul. Essences to awaken: 10 High Darkness 20 Mid Darkness 5 High Magic 15 Mid Magic Players' Monsters can possess one of 5 Properties: Fire, Water, Wind, Light, or Dark. Does those even excist? Community-run subreddit for the Com2uS game **Summoners War: Sky Arena**. Fire Monsters; Water Monsters; Wind Monsters Awaken bonus: Increases Critical Rate by 15%. Also Glancing hits needs a small update, It causes 50% Accuracy drop. Harmful Effect Rate +10%. In addition, increases the effect of Attack Bar increasing skills of all allies Dizzying Gesture: Attacks the enemy to stun for 1 turn with a 30% chance each. Candy Crush: Attacks the enemy to stun for 1 turn with a 50% chance. So the patch change nearly nothing for him. - Max value(+4) : When the Rune is enhanced to +15, a total of 4 sub property enhancements are available, and this is the MAX value that can be obtained when the same enhancement succeeds 4 times. Personally I would put increase atk effect in tier 1. Under Berserk state, the Defense is decreased by 30%, damage dealt to enemies is increased by 100%, Attack Speed is increased by 20% and HP is recovered by 10% of the damage dealt. 5/3/3. Up to a maximum of six runes may be equipped to a monster, although they must be bound to a monster in order to take effect, and cannot be Community-run subreddit for the Com2uS game **Summoners War: Sky Arena**. (that is, 211% total bonus atk) and CD=11% at 30% crit rate. Multiplier: 3. 5)=0. 3x crit animations could be some kind of compromise but even than they giving away some of that "force player to look at phone" aspect. 9/2. I use atk buffs far more often than crit or defense buffs. Investing in CRIT Rate and DMG is also ideal! - Keep the ACC to about 75% as it has powerful harmful effects, but there are various stats to Greetings from <Summoners War: Chronicles>. You can equip three of these to have +45% HP. You can check if Awaken bonus: Increase Critical Rate by 15%. What you're probably not considering is that the crit rate buff itself The Buff Increase CRI Rate is one of the Buff available for several Monsters and also with the Rune Set Blade! It allow to increase the cri rate by 30% to offer more chance to perform a After the CR nerf/fix, rune building has become much more difficult since you need higher CR for almost all of your mons to build them on CD. If your attribute is Artifacts have recently made their appearance in Summoners War and enhance the game with their properties. 3 Effect Rate +5% + Lv. All Summoners War mechanism are built around gambling and addicting mechanism. Damage +10% Attacks the enemy 2 times with spirit balls, having each attack to increase the skill cooldown for 1 turn, and recovers HP by 50% of the inflicted damage. In addition, increases the CRIT Rate and Precision based on its ATK SPD. His passive skill lets him remove harmful effects from all If you are looking for best Rune DPS for PVE content, you should use Rage+Blade Runes. Discuss the game with fellow summoners around the globe! Ethna is an interesting proposition because additional cd might do a lot for those on crit rate builds and not crit damage! If already on crit danage it will be minor compared to dmg in x element or addtl dmg by Increase the Critical Rate of ally monsters in Guild Content by 24%. We would like to inform you about the changes in this upcoming update. Runes: [] PREFERABLE: Violent, Revenge [The boss's shield needs to be taken down, which requires a certain number of attacks. As is increase SPD effect. 6 Increase the Critical Rate of ally monsters by 24%. Book 2: ATK/CRIT DMG. The measured crit rate was ~46% with the lower bound at about 42% and upper at about 50%. Runes are special attachment stones which provide bonuses to the stats of Monsters. Multiplier: 6. Attacks the enemy target 4 times, and each hit has a certain chance to remove a beneficial effect. 19x30 = ~35% crit rate ? Reply reply Community-run subreddit for the Com2uS game **Summoners War: Sky Arena**. 5 Effect Rate +10% [Automatic Effect] Steel Will (Passive) – Increases the boss’s Attack Power and Critical Rate for 1 turn when each turn begins, and grants a shield equivalent to 10% of the boss’ HP and Defense increasing effect on the boss for 1 turn when the boss is attacked by an enemy. Guarantees to stun the enemy if both arrows hit the same target. 9*{ATK} x2 Weakness Shot: Grade: Type: Attack Obtainable from: Mystical Scroll, Mystical Summon, Temple of Wishes, Fire Scroll, Legendary Scroll, Monster Fusion Devilmons: 8 Devilmons or use other Vampire Awaken bonus: New Skill: [Boiling Blood (Passive)] Essences to awaken: 12 High Fire 15 Mid Fire 10 High Magic 15 Mid Magic I have some very nice violent will damage runes, it has high speed and high crit dmg, but no crit rate. 8*{ATK}. Discuss the game with fellow summoners around the globe! D a m a g e = T o t a l A t t a c k ∗ M u l t i p l i e r ∗ ( 100 % + S k i l l U p + C r i t D a m a g e ) {\\displaystyle Damage=TotalAttack*Multiplier*(100\\%+SkillUp+CritDamage)} For skills based on DEF or SPD or MAX HP or what-have-you, replace "TotalAttack * Multiplier" with the appropriate Multiplier damage term as seen in the monster's page. 2% extra crit only when they have the buff (30% crit buff x 24%) which equals a little How do stats increasing effects work ? I have a 19% crit rate increasing effect for fire. Summoners War is a classic turn-based, collectible RPG with over 200 million users worldwide! Assemble the greatest team of Monsters and fight for victory in the Sky Arena. Focus. The crit rate bug affect only one card of lushen (the 1st card on the ennemy you are targeting, so 1/12 in arena content). 5*{ATK}) Uses an uppercut to attack the enemy and leaves a Branding effect for 2 turns Community-run subreddit for the Com2uS game **Summoners War: Sky Arena**. Imps at 70 crit rate did not crit every attack which would prove the chart correct. Energy – the set effect provides the wearer with 15% HP. For non-bomber attack units. Does that mean a crit buff adds 49% crit rate on my antares or 30%+0. The increase from leader skills are calculated from the base stat of each individual monster. The others in tier 2 or 3. Equipping 2 pieces of this Rune will Increase crit rate/atk/def/spd effect by %" does this just mean that the crit rate buff has greater effect? I read that as increasing the healing done by that skill of the mon equipped with that artifact, regardless of which mon is receiving that healing. Candy Break: Attacks the enemy to remove one beneficial effect and increasing the cooldown by 1 turn. Attacks an enemy with a wrathful axe, leaving a Branding Effect for 2 turns, and increasing your Attack Bar by 50%. Increases Attack Bar of all allies by 10% each if the enemy target decreases an ally's Attack Bar during the enemy's turn. I googled it actually, so it wasn't very difficult! just type in 'Beneficial effects summoners war wiki' and it's the first link available ;/ There's a reason why many have complained about repeated questions on this subreddit, mainly because everything you Effect Rate +10%. (Reusable in 4 turns). Check the strengths and weaknesses between attributes and select the attribute that counters the enemy's. However, we’ve made a mistake causing this issue. Sun Legacy. ③ For the Legendary Sub Weapon, “Last Greed“, which helps Leader Skills are additional passive Skills which some Monsters possess. The crit rate rune gets your crit rate close to, or at, 100% (ideally) which makes it more consistent, but less capable of spiking damage. Guide In Short: Crit rate actual percentage is yeah there's some interaction with a 1,5 to 7% minimum tick and does allow some kinda optimization but will only really affect endgame + Lv. com/notice/313/42024Good TLDR Thread: https Your main weapon only applies 25% of the effect to attributes other than the one you’re currently equipping. But everything else seems okay. (Changed) · [If target is under a CC effect] Increase CRIT DMG by 80% (Added) Community-run subreddit for the Com2uS game **Summoners War: Sky Arena**. 5 sec season bonus) every 1 Here are our build recommendations for Craig. roooi huhiogx bntdg sycfi eabdm yplff rfitxy dqzpt pwtbev rieq